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NoxiousOT 8.60 >> Suggestions >> Suggestions for non pvp events?
January 27, 2017, 5:47 am
Rotworm
Join Date: May. 2016
Profession: Royal Paladin
Level: 202
Guild: Arcarius Maximus of Tenth Legion
Posts: 89

Lvl-seven Dungeon-master wrote on February 3, 2016, 6:38 pm:
I like the idea of chess, but it is highly impractical, so I thought of a two team event where in similar rooms to boss fights, a totem gets spawned in the center of the rooms and waves of creatures spawn all targeting the totem if possible, and if not then targeting players. Also with each passing wave 5 death slicers will apear as well.

There was a custom map with this 'wave' mode in warcraft 3 frozen throne. It was really really great and I'd love to see it in nox

January 27, 2017, 5:48 am
Rotworm
Join Date: May. 2016
Profession: Royal Paladin
Level: 202
Guild: Arcarius Maximus of Tenth Legion
Posts: 89

Dragonis wrote on April 21, 2016, 2:44 pm:
How about a massive maze. Rng "rare" items at random locations these are worth pts. Maybe add secretnpcs with quests or extra pts/gear
Equalize all speeds and make all non event equipment worth 1 arm/dmg/shield add monsters with 10-100hp they drop event loot and are worth pts. Players can find event equipment and it will be beneficial while in the event. Add a 15 min time limit or go by pts highest pts wins. No respawn or a penalty to pts for dying.

Very fun idea!

January 27, 2017, 5:51 am
Rotworm
Join Date: May. 2016
Profession: Royal Paladin
Level: 202
Guild: Arcarius Maximus of Tenth Legion
Posts: 89

Sir Compola wrote on September 19, 2016, 3:20 am:
Hellos hope you are all fine, I was thinking about what could make the server funnier and better and I think that the exp rate win should be increased from 2X at lvl 180 to 8X or 10 X because its very boring having to lvl up like if it were the real tibia with double exp, making the server very hard to play when ur over 180 and making it a little boring, all the other stuff is just fine guys I think this is one of the greatest server even though the exp rate is low...
maybe you should increase the experience boosts instead of 100% more exp 500% or something like that sould be great I think everybody in the server would agree with me :) hope you could receive my message have a great day guys

Sorry mate I don't agree with you and I think many others won't either.
Are you, by chance, one of the few guys in the server who don't use a cavebot to hunt? leveling after 180 isn't that slow if you just bot, try leveling after 300 ;)

February 14, 2017, 9:18 am
Wolf
Join Date: Dec. 2016
Profession: Knight
Level: 8
Posts: 28
Zombie apocalypse

big map, maybe diff maps each time (maybe use the guild war maps?) everyone gets a set distance level and a crossbow, maybe a couple bolts (they would have to not be infinite for this) bolts spawn around the map in random locations (sometimes in furniture if possible?). Zombies spawn in the map in random locations. you can attack the zombies with bolts only, and you're basically in a zombie apoc, you gotta move around to try and get ammo and not die to the zombies. maybe you can use furniture to slow zombies down, they can slowly destroy it somehow.

Make it a very survival game type of feel, ammo is scarce, and you're just trying to hide and kill zombies and barricade yourself etc. Last man standing wins.

Also it could be easy to adapt this for pvp or non pvp, in the pvp version you could also use your bolts on players, although this might be harder to balance, but I think it should take like a few maybe 5-10 shots to kill a player, vs like 1-2 shots to kill a zombie. and if a player doesn't take dmg for X time they slowly begin to regen. And in either this or the non pvp version you could maybe even add in an element where the players can become infected sometimes when hit by a zombie instead of dying, and when infected either you can't tell you're infected or maybe just other players can't tell you're infected and either you become a zombie after some time and are eliminated (so if you're in a group of other players for example u suddenly become a zombie inside their barricade causing chaos) or maybe you could know you're infected and others can't tell and you can try to pass your infection off to another player in order to avoid being eliminated and they have to do the same thing to someone else or become eliminated after the time expires. (could create a cool, pls let me in, scenario xD)

I'm just pulling all this off the top of my head and it's a lot of random ideas you can play around with :p

ah more keeps coming to my mind so editing: you could maybe have different types of zombies as well, some that maybe give u a bonus for killing them, maybe temp zombie immunity, or move speed, or more dmg, or drop ammo etc.

You could also have different types of zombies, maybe some that cast a paralyze, some that move faster, some with more hp that break furniture quicker etc.

There could even be an individual mode, or you could make this a team mode where the team with more standing at the end wins, or if an entire team is eliminated before time ends they lose.

Last edited by Idiot; 14th Feb 2017 at 13:11:18.

March 21, 2017, 5:57 pm
Spider
Join Date: Mar. 2015
Profession: Royal Paladin
Level: 235
Posts: 16
Non Pvp Event Suggestion-Tug-Of-War

Tug-Of-War 2 Groups One Blue Other Red So There Is A Limit Between The Rope But No Limit On How Many People Can Play So Every 2 Minutes Everyone Switches And Other People Go On The Rope And In The Middle Of The Rope Is A Treasure Chest And What Ever Team Does The Most Damage In 10 Minutes Wins And Gets 15 Tokens And The Ones That Loose Get 5 But There Can Be 5 People On Each Side Of The Rope But It Switches For People That Have Been Waiting Every 2 Minutes. Tug-Of-War

I Was Wondering If People Can Retrieve Items From One Of There Bann Charecters If They Want To Do That A GM Can Watch Them As They Do It So They Don't Do Something Stupid Again And Then Bann Them After There Done <<<< :D >>>>
March 28, 2017, 6:43 am
Rotworm
Join Date: May. 2016
Profession: Royal Paladin
Level: 202
Guild: Arcarius Maximus of Tenth Legion
Posts: 89

If You Read Carefully Between The Lines This Freayk Monster Writes His Idea SOunds Kinda Fun

September 11, 2017, 6:58 pm
Rat
Join Date: Aug. 2017
Profession: Elite Knight
Level: 304
Guild: Vice-Leader of Killuminati
Posts: 4
Musical Rooms.

So my idea would be that there are 4 rooms and each room has a 1/4 chance of sending players back to Thais. The event can go for 10 minutes, each round can be 20 seconds, 3 rounds a minute 30 in all.

As the rounds get to a lower amount rooms can be locked off. changing the chances of being kicked.

30 - 21 = 4 Rooms 25% chance
20 - 11 = 3 Rooms 33% chance
10 - 1 = 2 Rooms 50% chance

October 13, 2017, 3:56 am
Rat
Join Date: Aug. 2017
Profession: Paladin
Level: 8
Posts: 4
DrunkAndLost

My idea you spawn in different mazes lost and drunk your team has to find your way out drunk Addons and rings won't help can copy maze of lost souls, poi maze, ab citizen maze and other maze like paths and change them so they are custom can put in obticles to cut or break with mele weapon and pitfalls to start over

September 2, 2018, 4:01 pm
Rat
Join Date: Jun. 2015
Profession: Elder Druid
Level: 194
Posts: 2
Event

Maybe someone posted this and people will think this is too basic but what about foorball event classic 11 vs 11 if bunch of people gather or less 5 v 5 and so on if not so many people come

September 24, 2018, 3:19 pm
Spider
Join Date: Jul. 2014
Profession: Royal Paladin
Level: 226
Posts: 19

I don't have an exact idea, but maybe a big collective event? [every1 wins or every1 loses]

Something like a big tower defense? a survival? an against-the-clock something?

Last edited by Melodeouz; 24th Sep 2018 at 15:21:02.

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